Separate story objectives from multiplayer exits
The story prologue is a scripted sequence with ordered objectives. A multiplayer match is a different system, so a step from the prologue should not be assumed to unlock an online exit.
- Check the active objective before searching the map.
- Follow interaction prompts instead of relying on a memorized route.
- If a route is blocked, confirm whether another match objective must happen first.
A safe escape workflow
Start by identifying your mode, then read the on-screen task and scan nearby interactable objects. Move deliberately, preserve distance from danger, and reassess after every completed objective.
The current material does not reliably establish every multiplayer exit item or requirement. We will not present community guesses as fixed rules.
What remains unconfirmed
Exact exit counts, item combinations, spawn logic, and mode-specific escape conditions may change or may depend on the map. These details remain open until they can be checked in a stable build.
Frequently asked questions
Is the Smith’s Grove escape the same as multiplayer?
No. Smith’s Grove is documented as a story prologue sequence; multiplayer escape conditions should be treated separately.
How many multiplayer escape routes are there?
The collected evidence does not establish a stable complete count.
Do I need a specific item to escape?
Follow the current match prompt. We do not yet have enough verified evidence for a universal item list.
Why is this guide marked partial?
The game is in Advanced Access and the available sources do not consistently document every multiplayer condition.
Sources and evidence
These links support the scope above; community and video sources are treated as observations, not official rules.